# What can I build on Rhym?

See all templates here - [Link](https://play.rhym.io/editor)

<table><thead><tr><th width="177">Template Type</th><th width="336.3333333333333">Benefit</th><th>Goals</th></tr></thead><tbody><tr><td><mark style="background-color:orange;"><strong>Casual Games</strong></mark> Based Marketing</td><td>With 80% smartphone users engaging with gamified content, it's a powerful medium that brands can no longer overlook. <br>Gamified marketing is top performing content format, it stands out &#x26; drives higher engagement and conversion by testing the skills of your audience &#x26; rewarding them upon successful completion. Consumers develop strong, positive impression by the end of the experience &#x26; a sense of achievement, hence much more likely to visit website, use reward for purchase or provide their lead data</td><td><ul><li>Engagement</li><li>Conversion</li><li>Lead Collection</li><li>Brand Awareness</li></ul></td></tr><tr><td><mark style="background-color:orange;"><strong>Quizzes</strong></mark> <br>(Knowledge, Trivia, Personality etc)</td><td>Proven way to engage, educate &#x26; persuade. Turn a traditional quiz into an entertaining challenge for your audience to test their knowledge, educate them, and collect insightful data. Reward them for good performance, increasingly likelihood of appreciating &#x26; utilising the reward</td><td><p></p><ul><li>Engagement</li><li>Conversion</li><li>Lead Collection</li></ul></td></tr><tr><td><mark style="background-color:orange;"><strong>Product Recommender Quiz</strong></mark></td><td><p>Personalised experience have 70% higher conversion. Consumers are frustrated by overwhelming amount of irrelevant content/products</p><p>Solve their problem upfront instead of overwhelming them with thousands of choices</p><p>Guide your customers with a personal buying experience. With just a few quick questions, assist your visitors in discovering the perfect products to meet their unique needs.</p></td><td><ul><li>Personalised Engagement</li><li>Conversion</li><li>Lift in Average Order Value</li><li>Lead Collection </li></ul></td></tr><tr><td><mark style="background-color:orange;"><strong>Luck Based Games</strong></mark></td><td>Great way to collect user data by incentivising them with a sweet price, Also users are much more likely to use rewards that they feel they earned</td><td><ul><li>Conversion</li><li>Lead Collection</li></ul></td></tr></tbody></table>
