# Falling Object/Catcher

Sample Game [Link](https://testplay.rhym.io/custom-game?game=GAM177451743735)

Video Tutorial - [Link](https://www.youtube.com/watch?v=EwgGUEReyeo)

## Introduction

Catch & Dodge is an engaging game where players collect falling objects or products, accumulating points for each item caught. At the same time, they must dodge negative or undesirable elements that subtract from their score. All within 30 seconds.\
\
With each play, users get familiarized with your flagship products or features as they aim to collect them, while also becoming aware of what your brand explicitly does not offer or stand against. This dual approach makes it a powerful game to engage, educate & convert

## Edit Game

<figure><img src="https://3587652945-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxZhxfV8vdm6FFNVP2DZD%2Fuploads%2F1gV7vdzQjbbKSoQek1eN%2FScreenshot%202023-09-18%20at%207.37.58%20PM.png?alt=media&#x26;token=cec98b3b-5d7f-4ca0-bf42-a3df4d366b33" alt=""><figcaption></figcaption></figure>

* Click game specific elements on the canvas to edit
  * Game Specific Elements - 6 types of falling objects that you need to catch & 3 different types of falling objects that you need to dodge
  * Upload your own or choose from the library
  * Follow suggested dimensions shown during upload
  * These are static elements which you cannot drag or resize as it would impact game mechanics
* Click the canvas background to edit
  * Add, edit, or delete graphics as needed

## Introduction Screen (Optional)

You can also add a starting instruction or context screen before the game starts. Instructions are typically required as the games on Rhym are either instantly familiar or have an intuitive, instant learning curve. This screen can only be added in the beginning

<figure><img src="https://3587652945-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxZhxfV8vdm6FFNVP2DZD%2Fuploads%2FfSqXA0rnSKGv8nodGtSv%2FScreenshot%202023-09-05%20at%2010.45.39%20PM.png?alt=media&#x26;token=df5eebae-4066-4c78-8b14-ab8225cdf40c" alt=""><figcaption><p>Introduction or Start Screen</p></figcaption></figure>

## Add End Screen with Offers & Call-to-Action

After interacting with a highly engaging, brand immerive gamified campaign, users often experience heightened positive emotions & a sense of accomplishment. Capitalize on this strong sentiment by providing offers basis performance & also or specific calls-to-action to drive traffic & sales

If you're looking to categorize scores for discount purposes, you could consider defining the buckets like this:

* 0-200
* 200-600
* 600+

<figure><img src="https://3587652945-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxZhxfV8vdm6FFNVP2DZD%2Fuploads%2FGT7AHOAtxCoLpD05buz2%2FScreenshot%202023-09-18%20at%207.14.39%20PM.png?alt=media&#x26;token=9f98126c-40cc-4122-90bc-db3315ae0429" alt=""><figcaption></figcaption></figure>

## Add Lead Form (Optional)

Users are 2-3X more likely to share first-party data like email or phone numbers after an engaging and rewarding brand experience. To add a lead capture screen, go to the **"Advanced Screen"** tab on the left & **select "Lead Form"**

<figure><img src="https://3587652945-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxZhxfV8vdm6FFNVP2DZD%2Fuploads%2FRp5mwfqLK9drrPQ0sJ8E%2FScreenshot%202023-09-05%20at%2010.37.58%20PM.png?alt=media&#x26;token=168ec4bb-8c88-4a9b-b127-d82eb5be8430" alt=""><figcaption></figcaption></figure>

<mark style="color:blue;">If you have any queries or trouble around editing text, background or images, check</mark> [<mark style="color:red;">here</mark>](https://docs.rhym.io/rhym-help-guide-and-faqs/how-to-create-campaign/basics-of-editor)&#x20;
