> For the complete documentation index, see [llms.txt](https://docs.rhym.io/rhym-help-guide-and-faqs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rhym.io/rhym-help-guide-and-faqs/how-to-create-campaign/advanced-screens-intro-lead-end-leaderboard/end-screen-with-offers-and-call-to-action/score-range-analysis.md).

# Score Range Analysis

Discover the score analysis for our various gamified templates below. This insightful data will assist in establishing the score range for the end screen setup, ensuring recognition for players who excel in gameplay. (helpful-if the motto is to reward only a small percentage of users interacting with the campaign)

Please note, the following analysis is based on sample data available with our team. As player performance may vary, we recommend regularly monitoring live game sessions to adjust the end screen score range accordingly, ensuring accuracy and relevance\\

* **Catcher**
  1. Below Average: 0-300
  2. Standard: 301-600
  3. Above Average: 601-700
  4. Outstanding: Above 700\\
* **Drop Box**
  1. Below Average: 0-20
  2. Standard: 21- 33
  3. Above Average: 34-50
  4. Outstanding: Above 50
* **Memory Match**
  1. Below Average: 0-1750
  2. Standard: 1751-2875
  3. Above Average: 2876-3100
  4. Outstanding: Above 3100\\
* **Jump Up**
  1. Below Average: 0-10
  2. Standard: 11-35
  3. Above Average: 35-45
  4. Outstanding: Above 45\
     \\
* **Basketball**
  1. Below Average: 0-2
  2. Standard: 3-7
  3. Above Average: 8-12
  4. Outstanding: Above 12\
     \\
* **Find Me**
  1. Below Average: 0-2
  2. Standard: 3-8
  3. Above Average: 9-11
  4. Outstanding: Above 11\
     \\
* **Match 3**
  1. Below Average: 0-600
  2. Standard: 601-1100
  3. Above Average: 1101-1300
  4. Outstanding: Above 1300\
     \\
* **Flappy**
  1. Below Average: 0-2
  2. Standard: 3-9
  3. Above Average: 10-16
  4. Outstanding: Above 16\
     \\


---

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