> For the complete documentation index, see [llms.txt](https://docs.rhym.io/rhym-help-guide-and-faqs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rhym.io/rhym-help-guide-and-faqs/how-to-create-campaign/how-to-create-games/find-me.md).

# Find Me

#### Sample Game [Link](https://testplay.rhym.io/custom-game?game=GAM787615163858)

## Introduction

"Find Me" is an interactive puzzle game where an object appears from one of three shuffling baskets/boxes. Participants must identify the correct basket, offering a fun challenge while directing undivided sustained attention & enhances brand recognition through its aesthetically pleasing design

## Edit Game

<figure><img src="/files/MWGRCUO2VhFZy5hwSQgu" alt=""><figcaption></figcaption></figure>

1. Click game specific elements on the canvas to edit
   * Game Specific Elements - Emerging Object & the Basket/Box
   * Upload your own or choose from the library
   * Follow suggested dimensions for each, displayed when you click on "Upload File"
   * <mark style="color:blue;">These are static elements which you cannot drag or resize as it would impact game mechanics</mark>
2. Click the canvas background to edit
   * Add, edit, or delete graphics as needed

## Introduction Screen (Optional)

You can also add a starting instruction screen before the game starts, but it's not always required as the games on Rhym are instantly familiar & have an intuitive, instant learning curve. This screen can only be added in the beginning

<figure><img src="/files/sIpWVOf70V7WNO0p33Ks" alt=""><figcaption></figcaption></figure>

## Add End Screen with Offers & Call-to-Action

After interacting with a highly engaging, brand immerive gamified campaign, users often experience heightened positive emotions & a sense of accomplishment. Capitalize on this strong sentiment by providing offers basis performance & add specific calls-to-action to drive traffic & sales

If you're looking to categorize scores for discount purposes, you could consider defining the buckets like this:

* 0-4
* 4-8
* 8+

*Note*: When you set up multiple discounts based on different score ranges, each range will have its own customizable end screen. This allows you to add distinct visuals, coupons, and calls-to-action for each screen. Users will see the end screen that corresponds to their achieved score

## Add Lead Form (Optional)

Users are 2-3X more likely to share first-party data like email or phone numbers after an engaging and rewarding brand experience. To add a lead capture screen, go to the **"Advanced Screen"** tab on the left & **select "Lead Form"**

<figure><img src="/files/I5FQKGR4qySmoribrBcE" alt=""><figcaption></figcaption></figure>

<mark style="color:blue;">If you have any queries or trouble around editing text, background or images, check</mark> [<mark style="color:red;">here</mark>](/rhym-help-guide-and-faqs/how-to-create-campaign/basics-of-editor.md)
